Rarity and Curse Levels in Dig Haunted Items
Rarity and Curse Level are separate facts. The official listing links higher risk with higher rewards but provides no complete formula for museum income.
Rarity and Curse Level are separate facts. The official listing links higher risk with higher rewards but provides no complete formula for museum income.
In this field note
Two labels, different questions
The official listing describes rarity and curse levels and advertises 50+ relics, from Common trinkets to Forbidden treasures. It does not establish the complete tier order or a numeric income formula.
Read the current item card
Keep the exact rarity name, curse label, payout and interval as separate observations. The complete set of in-game labels has not been captured; no intermediate tiers, colors or percentages are inferred.
Compare under the same conditions
Measure payout and interval with the same bonuses. Record at least ten payout events for a useful comparison, and keep observations from different updates separate. This is the guide's measurement standard, not a claim that those tests are already complete.
A find is not a drop rate
One rare find confirms an observation under those conditions. It does not establish a guaranteed location or the probability of finding it again.
Where this note comes from
Official pages establish identity and the general loop. Player-input arithmetic and editorial planning rules are not game-tested values. Official artwork is promotional, not a playthrough screenshot.
Common questions
How many relics are there?
The official description advertises 50+ relics; the complete named catalog is not yet verified here.
Does curse guarantee income?
The listing links risk and reward, but provides no complete curse-to-income formula.