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Dig Haunted Items · JSK Games

Relic Museum Profit Calculator

Enter the payout and the interval you observed. The calculator normalizes hourly income and value per display slot without assuming a payout schedule.

Public sources reviewed Player-input toolHow we check →
The short answer

Enter the payout and the interval you observed. The calculator normalizes hourly income and value per display slot without assuming a payout schedule.

Custom observations · Beta

Put your payout in perspective.

Use the actual payout interval. “Per payout” does not mean “per second.”

In this field note
  1. Use a measured payout interval
  2. Read the outputs correctly
  3. Common questions

Use a measured payout interval

Enter the money paid per interval and the interval in seconds. The tool converts it into an hourly equivalent, then compares space and active effort. No relic or price presets are assumed.

Read the outputs correctly

Income per active second uses one observed payout divided by acquisition plus cleaning time. It is a comparison metric, not a promise of continuous earnings. Cost divided by hourly income estimates gross payback, not incremental upgrade payback.

Where this note comes from

Official pages establish identity and the general loop. Player-input arithmetic and editorial planning rules are not game-tested values. Official artwork is promotional, not a playthrough screenshot.

Common questions

Where do the values come from?

You supply values from your current game. No official presets or account connection are used.

What should I check next?

Income per active second uses one observed payout divided by acquisition plus cleaning time. It is a comparison metric, not a promise of continuous earnings. Cost divided by hourly income estimates gross payback, not incremental upgrade payback.

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