Museum Layout Planner
Add your own measured relic values and slot costs. Compare the most valuable selection with collection-first and locked-exhibit layouts.
Add your own measured relic values and slot costs. Compare the most valuable selection with collection-first and locked-exhibit layouts.
Make the most of your positions.
Add each exhibit you own. Blank income stays unknown; it is excluded rather than counted as zero.
No exhibits entered. Your museum starts with your own observations.
In this field note
Your exhibit list
Add each owned exhibit with a measured hourly income and integer slot cost. Blank income means unknown and is excluded from income optimization. Mark must-keep exhibits as locked.
Three planning modes
Income chooses the maximum hourly value that fits. Collection maximizes distinct names before income. Balanced preserves your locked choices, then optimizes the rest and shows the income tradeoff against the unconstrained best.
Where this note comes from
Official pages establish identity and the general loop. Player-input arithmetic and editorial planning rules are not game-tested values. Official artwork is promotional, not a playthrough screenshot.
Common questions
Where do the values come from?
You supply values from your current game. No official presets or account connection are used.
What should I check next?
Income chooses the maximum hourly value that fits. Collection maximizes distinct names before income. Balanced preserves your locked choices, then optimizes the rest and shows the income tradeoff against the unconstrained best.